![]() Nonetheless, it is still a high grade production and terrific fun unless you’re the sort of person who’s controllers wind up in the neighbors yard because you hurled it through the window in frustration, because R-Type III will frustrate you. The difficulty is somewhat unbalanced since it’s not like they were trying to get us to pump quarters in the machine, because this game didn’t originate from arcades. There are some sections where you will almost always die unless you’ve been there before and know what cheap shot is coming next, or when the game is going to rotate the whole screen Mode 7 style and try to throw you into a wall. R-Type III has a great soundtrack and spot-on controls, but the difficulty level is very high. In fact, R-Type III visually wrings out of the machine almost every possible graphical trick the Super NES is capable of which means the game still looks quite good today. This is the original version that suffers from none of those ailments such as bad collision detection and wonky visuals. Don’t be fooled by that horrible conversion. That port was produced using literally none of the original source code by a studio with no experience in the genre. You might have seen this title when it was released on the Game Boy Advance a few years ago. There was never an arcade version, so what you have here is a tough as nails shooter designed to take full advantage of the SNES hardware, and boy did it ever. This is R-Type III, a title that was released exclusively for the Super Nintendo in 1993. It has been a couple of weeks now since we saw one and a shooter no less. Seeing as this is a inferior NES conversion of a somewhat dated game to begin with, you’re probably better off holding out for something else if you’re in the market for a good shooter.Īh, a Super NES title. ![]() The core gameplay is pretty much intact, but the game hasn’t aged all that well in comparison to other shooters already available on the Virtual Console, especially since there are so many floating around right now to choose from, including another killer hit in this week’s batch. The sound also takes a hit coming off sounding weak and tinny. The game is stretched out to fill the entire screen which takes away some of the sharpness and visual punch. The NES port of Xevious didn’t fare so well. Rather than stretch the game to fit the screen, the NES version of Galaga compensated with a black bar on the right side of the screen holding the score information to somewhat retain the game’s correct aspect ratio. ![]() The original game made use of a vertical monitor running on the Galaga hardware. ![]() While certainly a classic, Xevious is an arcade classic, and not an NES classic. Drawing on elements from Galaga, the game basically laid the fundamental basics for future shooters in the vein of Raiden and Radiant Silvergun. In North America the title went largely unnoticed, but in Japan, the game was a cult-sensation featuring promotion from some of the nation’s leading musicians of the era, and even inspiring the first ever commercial release of video game music. Xevious is the first real horizontal shooter released in arcades in 1982 by Namco on the eve of the video game crash. ![]() Well, Nintendo certainly seems to have an obsession with shooters on the Virtual Console as of late. ![]()
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